Saturday, November 14, 2009
almost final hi res
i had trouble with the boots so they were restarted, fleshed out all the buckles in XSi, then added the wrinkles in z brush.
the apron is the only part i think needs more work, but i'm open to other idea's.
kind of ditched the chef hat thing. figured it was too cartoony.
the colours are just idea's. the skin is more likely to be pale green or blue. none of the default SSS style materials (sub-surface-scattering) work with non human fleshtones. i might see if i can find
some better ones on z central.
any other idea's are good. comments are right below.